Quake 4 v1.4.2 Linux Patch
This update includes a host of features added during the 1.4 beta program, such as: refined hitboxes, optimized sound and network code, configurable fps caps, weapon balancing, server direct autodownloading, addonpak fixes and Q4TV to name only a few.
Quake4 v1.4.2 Changes
- player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect (client side))
- fix wallhugging on ramps (fix also makes ramps slightly faster)
- horizontal speed fully maintained when crouch sliding and hitting a ramp (previous version had a little dip)
- si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
- revert the projectile code to 1.4.0, not trying to predict projectiles anymore (the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side))
- reworked the hit sounds / hit feedback propagation. fixed skipping problems
- change network demo extension to include the protocol number
- fix network demos not setting the si_fps value properly
- fix client prediction being irregular when connected to a TV repeater
- added r_skipSky for a cheap black sky
- fix a crash in single player (sound related)
- fix several SMP-related crashes
- fix a crash in autodownload server
- hud_showSpeed cvar (shows current horizontal speed)
- hud_showInput cvar (shows the input state to learn how to make particular moves)
- s_useOcclusion no longer cheat protected (can be changed by network clients now)
- no gauntlet spinup time, damage is immediate now
- bse_rateLimit defaults to 3, showing all shotgun pellet impacts
- added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
- updated reference netdemo included for performance tests: id_perftest.ndmo85



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