Map Review: de_losttemple
Lost Temple is a well-known custom map created by Magikus and StarD00d at d00ds.com. Lost Temple is overall a medium range map, although there are plenty of areas for brutal close quarter fights, combined with longer stretches ideal for AWP work. The premise for this map is an ancient and lost temple that has been found. Archeologists discovered a great secret and are about to put the pieces together. The Terrorists need to destroy one of the artifact puzzles the archeologists have already secured while the Counter-Terrorists must prevent terrorists from bombing the secured artifacts. This is one of the best custom maps that have been created for Source. If you haven't played de_losttemple yet, be sure to download it and hop on a server playing it.
Location Identification:
Terrorist Spawn
The spawn point of the Terrorist Team, leads to A hall, Water, and the Great Temple Hall.
A Hall
The primary staging area for Terrorist attacks. Leading to Site A Ramp and Middle,this area is critical for the Terrorist to maintain control of. Smokes are a must as a CT can pick into the hall easily.
Middle
A dangerous area for Terrorists attempting to move to the bombsites, this point connects CT spawn, A Ramp, water, and stairs into Site B. CT's can cover this area from the top of the temple or the entrance to CT spawn.
Water
CT's need to cover water as T's can push up into Mid and get behind them, use the boxes below the bridge to rush into Site B through the great temple hall, or cross the bridge and push into Site A through the lost temple.
Inside the Central Temple
The bridge connects the great temple hall near Site B to the central lost temple that can be used to reach Site A. This is generally safer than using the Ramp, as most CT's are preoccupied with watching A Hall and won't realize you are in the bridge room until it is too late.
Site A
The primary bombsite is very hard to get into going through A Hall without using smokes and flashbangs.
CT Spawn
The spawnpoint for Counter-Terrorists, it leads to Middle and both bombsites.
Great Temple Hall
One of the hardest areas of the map to control. T's and CT's arrive in the great temple hall at about the same time, so it is essential to use use flashbangs to gain the upper hand. This great hall leads into Site B, you can also use the Bridge to reach A or drop down into water.
Site B
The secondary bombsite. If the CT's have a large presence it can hard for T's to enter Site B, but if they can get into the site and plant, it is difficult for the CT's to retake the site and defuse.
A Ramp
Once T's exit A Hall, they can rush up Ramp to enter Site A or go into Middle. There are most likely CT's above the ramp though, so flashes are a must.
Spiral Stairs
The spiral stairs start outside CT Spawn and the entrance to Site B, and end near Water and Middle
Terrorist Tactics:
Rushes
Although rushes are not usually the best of plans, on Lost Temple they have many benefits. Most full out rushes will be aimed at Site B via the Great Temple Hall (it's called Great Hall in the Map). The reason for this is that CT's and T's reach the Temple at about the same time. When rushing the Great Hall, it is essential for the Terrorist to throw a small quantity of effective nades and to check all the possible corners before considering the bombsite safe. Throwing a few flashbangs and HE nades into the 2 entrances into Site B can give you enough time to push up into the site and catch and blind or hurt CT's.
Rushing Terrorists must learn to be careful entering Site B, as there are many places for a CT to hide behind all the boxes. Entry kills will be critical, as one CT is highly capable of spraying down several Ts running around the corner of those boxes one at a time.
Rushing Site A via A Hall (Tunnel in the Map) is another possibility. The danger of this is the CT's can be setup covering the exit before you reach it, meaning you will need plenty of smokes. They should be placed so they cover the line of sight to Middle and also the top of the middle temple. Once those areas are smoked, you will need a few flashbangs to blind the CT's on top of the ramp and above A Hall. Once you reach the top of the ramp and get into A, you will need to place T's to guard Middle and the Central Temple with the Bridge Room.
Splits
When executing splits in Lost Temple, Water will be used for almost every one. The T's that go Water should smoke middle so they can reach the Spiral Stairs behind the smokescreen. When attacking B, half of the T's should go through the Great Hall, utilizing flashbangs to hold it, while the other half should go Water, using smokes to to get up the Spiral Stairs and hit Site B from the rear at the same time as the T's pushing out from the Great Hall. It will be neccesary to cover Bridge as well, as a CT could push up through the Central Temple and the Bridge Room and shoot down on the T's in the Water.
Splits to Site A are a little harder, as you need to use both A Hall and the Central Temple. To do this, some T's need to go to A Hall and delay the CT's while other Terrorists go Water and hop up onto Bridge (or even get there from the Great Hall) and sneak into Central Temple. The T's in A Hall nee to use smokes and flashbangs until their teammates in Central Temple can get across and take out any opposition at A Ramp. Once the area is clear, the bomb should be planted in A while the T's cover Central Temple to make sure no CT's come across Bridge.
Defending the Planted Bomb
Once a Site has been successfully attacked, it comes time to plant and defend the bomb. Planting the bomb is generally easy at Site B, given the cover and narrow choke points, but at Site A it can be more of a challenge. Site A is more open and easier to break into than B. You should place T's near CT Spawn to frag any CT's rotating from B, and place the rest watching A Ramp, Temple and Middle, then gradually falling back if the CT's put up a strong attack. It should buy you enough time until the bomb goes off to get the win.
Defending Site B is perhaps less complex than it is at Site A, but there are a few things to remember. First off, flashes can be thrown from the Spiral Stairs directly over the entire site, leaving everyone within it blind but they can also be thrown at CTs using the same technique. If you have teammates covering inside the Great Hall, try to push out as far as you can towards the entrance on the T Spawn side, while leaving some people in the temple to guard Bridge. The rest of the T's should remain either inside the site and defending the double doors, or push out the DD if they can cover CT Spawn and Sprial Stairs both.
Counter-Terrorist Tactics:
Site A and A Ramp
This area is the easiest for CT's to guard and should only have a few players here. Common places to set up for CT's are the doorway into Mid from CT Spawn, where an AWPer can pick into A Hall and also get any T's rushing without smoke cover. The top of the main temple is also a good place, as you can see down into A Hall without exposing too much of yourself. Hazards to this are T's pushing from Water and the possiblity of a T that you cannot see shooting your legs. Other spots to watch this chokepoint are the top of the ramp or pushed up on the ledge and near the entrance to the Central Temple.
Middle
If T's push water, players guarding Middle will have a great imact on the round; if they can stop the rush CT's have a good chance of winning the round, but if the T's can overrun Middle they can get into both bombsites from the back.
Site B
Site B is one of the most contested areas on the map, and the area used for almost all Terrorist rushes. Most of the team should cover B right away, rushing into the Great Hall and flashing to catch the first T's offguard. The T's will be flashing as well, so be careful about rushing all the way into temple. This Great Temple Hall is all about close quarters combat - most of the time there will be 2 or 3 people shooting at you, so pick your spots carefully. CT's need to hold this area at all costs though, if T's can get into the site, it is extremely hard to retake the site.
AWPs
While a lot of areas of the map make it almost impossible to AWP, other areas are very suitable to pick. Going left out of Spawn, you can set up in the doorway on the right side overwatching A Hall to pick T's rushing this way. If the area is clear, you can jump to the left side of the doorway and watch water. Other areas to AWP from include inside the Central Temple, where you can pick T's on the Bridge or in the Great Hall. Site B is very hard to AWP in, as it is all close together and has many hard angles. Site A on the other hand, is much more long and open. Setting up near the tents you can watch both entrances into A.
Taking Back Bombsites
Even the best teams will find themselves in situations where the Terrorists have managed to plant the Bomb, and they need to take the site back in order to defuse. Taking back a bombsite on Lost Temple is no different than on any other map: it will require timing, communication, nades, teamwork, and finally good shooting. Taking back B is by far the hardest thing to do on this map. The T's will be setup inside the site in the boxes, where you cannot see them very well. A coordinated atack on B from the Double Door entrance and Great Hall require timing. If you have any flashbangs left, toss them over the walls near Spiral Stairs into the site to blind some of the defenders, then have everyone rush into the site at the same time to overwhelm the T's. The hardest part about this is entering the Door, where if one person gets stopped in the door, it throws off the entire attack.
To take back Site A the CT's should regroup in CT Spawn and Central Temple / Middle before attacking to increase the chances of success. Flashes should be used in this case to, throwing them around corners to disrupt waiting Terrorists. Good shooting is a must if you want to take back the site, as it is very open and the T's will have the only cover available. Behind the big box on top of A Ramp and between the tents on the other side of the Site are 2 areas where most T's will be. Once those T's have been cleared out, flash the bombsite by banking them off the pillars, then rush in and frag any T's inside the site.
You can download de_losttemple here.



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