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	<title>YankeeDeuce.com &#187; cevo</title>
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		<title>CEVO Announces Left 4 Dead Survival Tourney</title>
		<link>http://yankeedeuce.com/news/cevo-announces-left-4-dead-survival-tourney.html</link>
		<comments>http://yankeedeuce.com/news/cevo-announces-left-4-dead-survival-tourney.html#comments</comments>
		<pubDate>Wed, 15 Apr 2009 00:27:09 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cevo]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://yankeedeuce.com/?p=393</guid>
		<description><![CDATA[<p>CEVO has just announced their free Left 4 Dead tournament which will start Monday May 18th. The Survival Tourney will be a 128 team, double elimination tournament with matches twice a week on Monday and Thursday.</p><p>Every competitive L4D player will be looking forward to this since CAL died. Since CAL stopped after Week 1 there has only been the Infected Cup, TWL, and GameBattles, so CEVO picking up L4D should give the game a boost, along with the upcoming update with Death Toll and Dead Air.</p><p>Read more for the full announcement from CEVO.</p>]]></description>
			<content:encoded><![CDATA[<p>CEVO has just announced their free Left 4 Dead tournament which will start Monday May 18th. The Survival Tourney will be a 128 team, double elimination tournament with matches twice a week on Monday and Thursday.</p>
<p>Every competitive L4D player will be looking forward to this since CAL died. Since CAL stopped after Week 1 there has only been the Infected Cup, TWL, and GameBattles, so CEVO picking up L4D should give the game a boost, along with the upcoming update with Death Toll and Dead Air.</p>
<p>Read more for the full announcement from CEVO.</p>
<hr />
<p>CEVO LLC (CYBER EVOLUTION) is excited to announce the CEVO Left 4 Dead Tournament, featuring prizes courtesy of CEVO (www.cevo.com).</p>
<p><em>&#8220;It is a pleasure to host our first Left 4 Dead event here at CEVO. Many of the staff have been playing the game religiously since its release and have had nothing but good things to say about the game.&#8221;</em> said Charlie Plitt, CEO / President for CEVO LLC. <em>&#8220;With the conclusion of this event, we will be looking to launch league based play with multiple divisions.&#8221;</em></p>
<p>The CEVO Left 4 Dead Tournament is a double-elimination online event for gamers in the Left 4 Dead community. The format of the tournament will be 4 vs. 4. Registration is open starting Thursday, April 16th until Thursday, May 14th with Round 1 matches beginning on Monday, May 18th.</p>
<h4>Prize Distribution:</h4>
<ul>
<li>1st &#8211; OCZ PC2 8500 2G Pack, OCZ Vendeta CPU Coolers, Razer Goliathus Mouse Pads, and FREE Entry into ANY paid CEVO Event ($443.00 value)</li>
<li>2nd &#8211; FREE Entry into ANY paid CEVO Event ($80.00 value)</li>
<li>3rd &#8211; FREE Entry into ANY paid CEVO Event ($80.00 value)</li>
<li>4th &#8211; FREE Entry into ANY paid CEVO Event ($80.00 value)</li>
</ul>
<p>Matches will be played twice per week on Monday and Thursday evenings. Teams will be permitted to dispute a maximum of two players per team. The CMN3 will be enabled for all matches.</p>
<h4>Campaigns and Scoring:</h4>
<p>Blood Harvest &#8211; Teams will play maps 1-5 and the team with the most points when finished will win the match.</p>
<p>No Mercy &#8211; Teams will play maps 1-5 and the team with the most points when finished will win the match.</p>
<h4>General Rules and Configs:</h4>
<p>The official CEVO L4D server configs will be released in the downloads section of our website. We&#8217;ll also be using an updated version of Smirnov&#8217;s Ready Up Mod. Both files will be available later this week.</p>
<ul>
<li>Friendly Fire: ON</li>
<li>Format: 4 vs. 4.</li>
<li>Matches will be played on Mondays and Thursdays.</li>
<li>The CMN3 must be used for all matches.</li>
<li>POV demos are required for all players, in all matches.</li>
<li>Teams will play matches on their own private servers.</li>
<li>ALL disputes must be filed within an hour of the conclusion of the match.</li>
</ul>
<h4>How To Register:</h4>
<p>All players will need to a personal CEVO user account to participate in CEVO events. If you do not already have one, click &#8220;register now&#8221; under the CEVO Members section of the website and follow the instructions.</p>
<h4>Team Captains:</h4>
<p>The Team Captain or Manager is responsible for registering their team for the event. Captains who have already created a team for another CEVO Left 4 Dead event do not need to create a new team &#8211; you can simply join this event with your current team. To sign your current team up for this event, login to your personal user account then go to &#8220;teams&#8221;->&#8221;view my teams&#8221; (or click &#8220;Manage My Teams&#8221; on the main account page). Click on the &#8220;manage&#8221; link corresponding to your team and then click &#8220;Sign Team Up for a CEVO Event&#8221;.</p>
<p>If you are a Team Captain needing to create a team, login to your personal user account then go to &#8220;teams&#8221;->&#8221;create a team&#8221; (or click &#8220;Create a Team&#8221; on the main account page).</p>
<p>Once the team is created/registered for the event, each team member may join the roster by logging into their personal user account on the website and clicking &#8220;Join A Roster&#8221;.</p>
<h4>Team Players:</h4>
<p>In order to join a roster, your team captain must have already registered your team for this event. Once that is done, to join the roster, login to your personal user account and click &#8220;teams&#8221;->&#8221;Join a Roster&#8221; (or simply click &#8220;Join a Roster&#8221; on the main account page).</p>
<p>On the Join Roster page, choose this event from the drop-down menu, then type all or part of the team name and click &#8220;Find Team&#8221;. When the search finishes, click the &#8220;join&#8221; button corresponding to your team.</p>
<h4>Feedback:</h4>
<p>As this will be one of the first competitive Left 4 Dead events, we <strong>NEED</strong> your feedback. We would love to hear what you think of the format, rules, configs, class restrictions, etc&#8230;</p>
<p>After our first event is over we&#8217;ll sit down, and with the communities input, make any necessary changes to our current format and rule set.</p>
<p class="alignC">###</p>
<p>CEVO would like to thank <a href="http://www.layeredtech.com/">Layered Technologies</a> (enterprise server solutions), <a href="http://www.nationvoice.com/">NationVoice Communications</a> (top quality ventrilo servers and service), and <a href="http://www.nfoservers.com/?referrer=cevo">NuclearFallout Enterprises, Inc.</a> (premium competition game servers) for their support of CEVO&#8217;s inaugural L4D Tournament.</p>
<hr />
<p>Source: <a href="http://www.cevo.com/index.php?page=forum&amp;func=viewthread&amp;id=8022&amp;forumID=2">CEVO</a></p>
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		</item>
		<item>
		<title>Source for CEVO</title>
		<link>http://yankeedeuce.com/features/source-for-cevo.html</link>
		<comments>http://yankeedeuce.com/features/source-for-cevo.html#comments</comments>
		<pubDate>Tue, 25 Oct 2005 08:48:32 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[cevo]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=4</guid>
		<description><![CDATA[<p>Most of the Source community has by now heard of the rumors surrounding CEVO having a Source league. I was recently given the chance to interview Charlie Plitt, the CEO of Cyber Evolution about the situation in hopes to clear everything up.</p><p>Mr. Plitt I want to thank you again for agreeing to the interview. To get started, could you please tell us a little about yourself and CEVO? </p>]]></description>
			<content:encoded><![CDATA[<p><img class="imgC" src="http://i5.photobucket.com/albums/y188/neopl/gfx%20work/cevoiview2.jpg" border="0" alt="Source For CEVO" />
<p> Most of the Source community has by now heard of the rumors surrounding CEVO having a Source league. I was recently given the chance to interview Charlie Plitt, the CEO of Cyber Evolution about the situation in hopes to clear everything up. </p>
<p class="error"> Mr. Plitt I want to thank you again for agreeing to the interview. To get started, could you please tell us a little about yourself and CEVO? </p>
<p> <strong>Charlie Plitt:</strong> My name is Charlie Plitt and I am the CEO and President of CEVO LLC. While I am considered &quot;NEW&quot; to the gaming scene, I have been involved in the gaming community for many years now and in various capacities. </p>
<p> CEVO LLC has been deemed the &quot;next generation&quot; or &quot;evolution&quot; of online gaming. This tag was given to CEVO by the community after we introduced the community to our &quot;Pay to Play&quot; high dollar cash tournament, and our evolutionary anti cheat software application. </p>
<p class="error"> There have been some rumors lately that CEVO will announce a Source league on 30 OCT. Everyone in the Source community would love to know &#8211; are these rumors true? </p>
<p> <strong>Charlie Plitt:</strong> Yes the rumors are true. CEVO will be opening registration for our Counter-Strike Source event on October 30th. The event will initially feature two (2) divisions (Professional and Amateur) and there will be $7,500 up for grabs. The cash prize pot is subject to change based on advertisement and sponsorship revenues just like the inaugural CS v1.6 event. </p>
<p class="error"> Among the innovations that CEVO has brought to eSports is the CEVO Match Network. Has CEVO developed a CMN for Source, and will it be similar to the 1.6 version? </p>
<p> <strong>Charlie Plitt:</strong> Yes there will be a CMN client for the CS:Source event as well. While in the process of redeveloping the CMN for our second CS v1.6 event, we made sure that it would be compatible with CS:Source. As for its functionality it will look and work identically to the CS v1.6 version. </p>
<p class="error"> Currently the Source community is dependant on CSP to lock certain CVARs. The biggest of these is setting cl_interpolate 1 and cl_interp .01. Will CMN have a similar feature? </p>
<p> <strong>Charlie Plitt:</strong> The CMN has never locked or blocked our members from using any settings instead the CMN monitors game environment variable settings and reports them back to the content servers. We have been looking into all of the various CVAR settings that could be and are deemed &quot;taboo&quot;, and we will take the necessary steps to keep game play fair and just for all. </p>
<p class="error"> CEVO currently has four divisions (Amateur, Intermediate, Main, and Professional) for 1.6. What divisions will be included for Source and will the player fee still be $15? How will you base team placement in the higher skilled divisions the first season? </p>
<p> <strong>Charlie Plitt:</strong> As I stated before there will initially be two (2) divisions (Amateur and Professional). We have decided to go with (2) divisions in order to evaluate the overall event so that when changes need to be made, we make them in the best interest of the CS:Source community. </p>
<p> The membership fees into the CS:Source event will be $15.00 US just like our CS v1.6 event. </p>
<p> In order to determine what teams will be placed into the CS:Source Professional division, we have been consulting the media agencies (TsN, GotFrag, and AmpedNews) that cover CS:Source and evaluating past team accomplishments. Currently we are looking to host between 12 and 16 teams in the professional division, and the remainder of teams in the Amateur division. If it is determined that there is too great of a gap in skill levels between the Amateur teams, we have considered opening a third division (Main). </p>
<p class="error"> Source is limited by the amount of quality maps available for competitive play. Are there any plans to convert de_russka and de_tuscan to Source? </p>
<p> <strong>Charlie Plitt:</strong> We have contacted Brute Maps the creators of both of these maps, and requested to port them to CS:Source. While the request has been made, I can not guarantee that this will be completed in time for this event. </p>
<p class="error"> Once again, thank you for the opportunity to interview you Mr. Plitt. Do you have any final thoughts or comments? </p>
<p> <strong>Charlie Plitt:</strong> I would just like to wish all the players and teams that decide to participate in this inaugural CS:Source event the best, and remind all who have general comments or suggestions to email me or stop by our and talk to us on Ventrilo (texas.cevo.nationvoice.com port 1337) as CEVO&#8217;s ultimate goal is to help the CS:Source community grow and flourish. </p>
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