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	<title>YankeeDeuce.com &#187; straferight</title>
	<atom:link href="http://yankeedeuce.com/tag/straferight/feed" rel="self" type="application/rss+xml" />
	<link>http://yankeedeuce.com</link>
	<description>–·–– ·– –· –·– · · –·· · ··– –·–· ·</description>
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		<item>
		<title>L4dder Tournament Round 1 Demos</title>
		<link>http://yankeedeuce.com/downloads/l4dder-tournament-round-1-demos.html</link>
		<comments>http://yankeedeuce.com/downloads/l4dder-tournament-round-1-demos.html#comments</comments>
		<pubDate>Tue, 28 Apr 2009 09:15:26 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://yankeedeuce.com/?p=400</guid>
		<description><![CDATA[<p>Here are my POV demos from strafeRight’s 7207-527 loss against Area 51 Gaming during L4dder's Grand Opening Tournament</p>]]></description>
			<content:encoded><![CDATA[<p>Here are my POV demos from strafeRight’s 279-6456 loss against Area 51 Gaming during L4dder&#8217;s Grand Opening Tournament</p>
<div class="table_style">
<table>
<tr>
<td>No Mercy 1</td>
<td>strafeRight</td>
<td>[55: 43]</td>
<td>Area 51</td>
</tr>
<tr>
<td>No Mercy 2</td>
<td>strafeRight</td>
<td>[17: 1493]</td>
<td>Area 51</td>
</tr>
<tr>
<td>No Mercy 3</td>
<td>strafeRight</td>
<td>[26: 920]</td>
<td>Area 51</td>
</tr>
<tr>
<td>No Mercy 4</td>
<td>strafeRight</td>
<td>[137: 1656]</td>
<td>Area 51</td>
</tr>
<tr>
<td>No Mercy 5</td>
<td>strafeRight</td>
<td>[44: 2344]</td>
<td>Area 51</td>
</tr>
<tr>
<th>Final</th>
<th>strafeRight</th>
<th>[279: 6456]</th>
<th>Area 51</th>
</tr>
</table>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>CEVO Announces Left 4 Dead Survival Tourney</title>
		<link>http://yankeedeuce.com/news/cevo-announces-left-4-dead-survival-tourney.html</link>
		<comments>http://yankeedeuce.com/news/cevo-announces-left-4-dead-survival-tourney.html#comments</comments>
		<pubDate>Wed, 15 Apr 2009 00:27:09 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cevo]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://yankeedeuce.com/?p=393</guid>
		<description><![CDATA[<p>CEVO has just announced their free Left 4 Dead tournament which will start Monday May 18th. The Survival Tourney will be a 128 team, double elimination tournament with matches twice a week on Monday and Thursday.</p><p>Every competitive L4D player will be looking forward to this since CAL died. Since CAL stopped after Week 1 there has only been the Infected Cup, TWL, and GameBattles, so CEVO picking up L4D should give the game a boost, along with the upcoming update with Death Toll and Dead Air.</p><p>Read more for the full announcement from CEVO.</p>]]></description>
			<content:encoded><![CDATA[<p>CEVO has just announced their free Left 4 Dead tournament which will start Monday May 18th. The Survival Tourney will be a 128 team, double elimination tournament with matches twice a week on Monday and Thursday.</p>
<p>Every competitive L4D player will be looking forward to this since CAL died. Since CAL stopped after Week 1 there has only been the Infected Cup, TWL, and GameBattles, so CEVO picking up L4D should give the game a boost, along with the upcoming update with Death Toll and Dead Air.</p>
<p>Read more for the full announcement from CEVO.</p>
<hr />
<p>CEVO LLC (CYBER EVOLUTION) is excited to announce the CEVO Left 4 Dead Tournament, featuring prizes courtesy of CEVO (www.cevo.com).</p>
<p><em>&#8220;It is a pleasure to host our first Left 4 Dead event here at CEVO. Many of the staff have been playing the game religiously since its release and have had nothing but good things to say about the game.&#8221;</em> said Charlie Plitt, CEO / President for CEVO LLC. <em>&#8220;With the conclusion of this event, we will be looking to launch league based play with multiple divisions.&#8221;</em></p>
<p>The CEVO Left 4 Dead Tournament is a double-elimination online event for gamers in the Left 4 Dead community. The format of the tournament will be 4 vs. 4. Registration is open starting Thursday, April 16th until Thursday, May 14th with Round 1 matches beginning on Monday, May 18th.</p>
<h4>Prize Distribution:</h4>
<ul>
<li>1st &#8211; OCZ PC2 8500 2G Pack, OCZ Vendeta CPU Coolers, Razer Goliathus Mouse Pads, and FREE Entry into ANY paid CEVO Event ($443.00 value)</li>
<li>2nd &#8211; FREE Entry into ANY paid CEVO Event ($80.00 value)</li>
<li>3rd &#8211; FREE Entry into ANY paid CEVO Event ($80.00 value)</li>
<li>4th &#8211; FREE Entry into ANY paid CEVO Event ($80.00 value)</li>
</ul>
<p>Matches will be played twice per week on Monday and Thursday evenings. Teams will be permitted to dispute a maximum of two players per team. The CMN3 will be enabled for all matches.</p>
<h4>Campaigns and Scoring:</h4>
<p>Blood Harvest &#8211; Teams will play maps 1-5 and the team with the most points when finished will win the match.</p>
<p>No Mercy &#8211; Teams will play maps 1-5 and the team with the most points when finished will win the match.</p>
<h4>General Rules and Configs:</h4>
<p>The official CEVO L4D server configs will be released in the downloads section of our website. We&#8217;ll also be using an updated version of Smirnov&#8217;s Ready Up Mod. Both files will be available later this week.</p>
<ul>
<li>Friendly Fire: ON</li>
<li>Format: 4 vs. 4.</li>
<li>Matches will be played on Mondays and Thursdays.</li>
<li>The CMN3 must be used for all matches.</li>
<li>POV demos are required for all players, in all matches.</li>
<li>Teams will play matches on their own private servers.</li>
<li>ALL disputes must be filed within an hour of the conclusion of the match.</li>
</ul>
<h4>How To Register:</h4>
<p>All players will need to a personal CEVO user account to participate in CEVO events. If you do not already have one, click &#8220;register now&#8221; under the CEVO Members section of the website and follow the instructions.</p>
<h4>Team Captains:</h4>
<p>The Team Captain or Manager is responsible for registering their team for the event. Captains who have already created a team for another CEVO Left 4 Dead event do not need to create a new team &#8211; you can simply join this event with your current team. To sign your current team up for this event, login to your personal user account then go to &#8220;teams&#8221;->&#8221;view my teams&#8221; (or click &#8220;Manage My Teams&#8221; on the main account page). Click on the &#8220;manage&#8221; link corresponding to your team and then click &#8220;Sign Team Up for a CEVO Event&#8221;.</p>
<p>If you are a Team Captain needing to create a team, login to your personal user account then go to &#8220;teams&#8221;->&#8221;create a team&#8221; (or click &#8220;Create a Team&#8221; on the main account page).</p>
<p>Once the team is created/registered for the event, each team member may join the roster by logging into their personal user account on the website and clicking &#8220;Join A Roster&#8221;.</p>
<h4>Team Players:</h4>
<p>In order to join a roster, your team captain must have already registered your team for this event. Once that is done, to join the roster, login to your personal user account and click &#8220;teams&#8221;->&#8221;Join a Roster&#8221; (or simply click &#8220;Join a Roster&#8221; on the main account page).</p>
<p>On the Join Roster page, choose this event from the drop-down menu, then type all or part of the team name and click &#8220;Find Team&#8221;. When the search finishes, click the &#8220;join&#8221; button corresponding to your team.</p>
<h4>Feedback:</h4>
<p>As this will be one of the first competitive Left 4 Dead events, we <strong>NEED</strong> your feedback. We would love to hear what you think of the format, rules, configs, class restrictions, etc&#8230;</p>
<p>After our first event is over we&#8217;ll sit down, and with the communities input, make any necessary changes to our current format and rule set.</p>
<p class="alignC">###</p>
<p>CEVO would like to thank <a href="http://www.layeredtech.com/">Layered Technologies</a> (enterprise server solutions), <a href="http://www.nationvoice.com/">NationVoice Communications</a> (top quality ventrilo servers and service), and <a href="http://www.nfoservers.com/?referrer=cevo">NuclearFallout Enterprises, Inc.</a> (premium competition game servers) for their support of CEVO&#8217;s inaugural L4D Tournament.</p>
<hr />
<p>Source: <a href="http://www.cevo.com/index.php?page=forum&amp;func=viewthread&amp;id=8022&amp;forumID=2">CEVO</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>CAL L4D Season 1 Week 1 Demos</title>
		<link>http://yankeedeuce.com/downloads/cal-l4d-season-1-week-1-demos.html</link>
		<comments>http://yankeedeuce.com/downloads/cal-l4d-season-1-week-1-demos.html#comments</comments>
		<pubDate>Mon, 16 Feb 2009 02:54:07 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=163</guid>
		<description><![CDATA[<p>Here are my POV demos from strafeRight's 7207-527 win over T3 Gaming during Season 1 Week 1 of CAL.l4d</p>]]></description>
			<content:encoded><![CDATA[<p>Here are my POV demos from strafeRight&#8217;s 7207-527 win over T3 Gaming during Season 1 Week 1 of CAL.l4d</p>
<div class="table_style">
<table>
<tr>
<td>No Mercy 1</td>
<td>strafeRight</td>
<td>[53 : 81]</td>
<td>T3 Gaming</td>
</tr>
<tr>
<td>No Mercy 2</td>
<td>strafeRight</td>
<td>[1540 : 108]</td>
<td>T3 Gaming</td>
</tr>
<tr>
<td>No Mercy 3</td>
<td>strafeRight</td>
<td>[1636 : 44]</td>
<td>T3 Gaming</td>
</tr>
<tr>
<td>No Mercy 4</td>
<td>strafeRight</td>
<td>[1746 : 122]</td>
<td>T3 Gaming</td>
</tr>
<tr>
<td>No Mercy 5</td>
<td>strafeRight</td>
<td>[2232 : 172]</td>
<td>T3 Gaming</td>
</tr>
<tr>
<th>Final</th>
<th>strafeRight</th>
<th>[7207 : 527]</th>
<th>T3 Gaming</th>
</tr>
</table>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Infected Cup Round 1 Demos</title>
		<link>http://yankeedeuce.com/downloads/infected-cup-round-1-demos.html</link>
		<comments>http://yankeedeuce.com/downloads/infected-cup-round-1-demos.html#comments</comments>
		<pubDate>Sun, 08 Feb 2009 01:32:33 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=161</guid>
		<description><![CDATA[<p>Here are my POV demos from strafeRight's 6237-2652 win over Nipple Rippers in the 1st Round of the Infected Cup.</p><p>strafeRight takes on Get Raped in the 2nd round later tonight.</p>]]></description>
			<content:encoded><![CDATA[<p>Here are my POV demos from strafeRight&#8217;s 6237-2652 win over Nipple Rippers in the 1st Round of the Infected Cup.</p>
<p>strafeRight takes on Get Raped in the 2nd round later tonight.</p>
<div class="table_style">
<table>
<tr>
<td>Blood Harvest 1</td>
<td>strafeRight</td>
<td>[1104 : 37]</td>
<td>Nipple Rippers</td>
</tr>
<tr>
<td>Blood Harvest 2</td>
<td>strafeRight</td>
<td>[1472 : 1446]</td>
<td>Nipple Rippers</td>
</tr>
<tr>
<td>Blood Harvest 3</td>
<td>strafeRight</td>
<td>[37 : 37]</td>
<td>Nipple Rippers</td>
</tr>
<tr>
<td>Blood Harvest 4</td>
<td>strafeRight</td>
<td>[1704 : 932]</td>
<td>Nipple Rippers</td>
</tr>
<tr>
<td>Blood Harvest 5</td>
<td>strafeRight</td>
<td>[1920 : 200]</td>
<td>Nipple Rippers</td>
</tr>
<tr>
<th>Final</th>
<th>strafeRight</th>
<th>[6237 : 2652]</th>
<th>Nipple Rippers</th>
</tr>
</table>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>strafeRight.com Steam Skin</title>
		<link>http://yankeedeuce.com/downloads/straferight-steam-skin.html</link>
		<comments>http://yankeedeuce.com/downloads/straferight-steam-skin.html#comments</comments>
		<pubDate>Wed, 16 Apr 2008 14:10:09 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=134</guid>
		<description><![CDATA[Download straferight.zip and extract strafeRight folder to C:\Program Files\Steam\skins Open Steam and go to File -&#62; Settings Select strafeRight from list of skins. Restart Steam and enjoy. If you have any issues with it please let me know.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.straferight.com/photopost/showphoto.php/photo/7960"><img src="http://www.straferight.com/photopost/data/500/medium/preview.png" border="0" alt="Skin Preview" /></a></p>
<p>Download straferight.zip and extract strafeRight folder to <em>C:\Program Files\Steam\skins</em></p>
<p>Open Steam and go to File -&gt; Settings</p>
<p><img src="http://www.straferight.com/photopost/data/500/file-settings.png" border="0" alt="File settings" /></p>
<p>Select strafeRight from list of skins.</p>
<p><img src="http://www.straferight.com/photopost/data/500/select-sr.png" border="0" alt="Select strafeRight" /></p>
<p>Restart Steam and enjoy.</p>
<p>If you have any issues with it please let me know.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hello World!</title>
		<link>http://yankeedeuce.com/news/hello-world-2.html</link>
		<comments>http://yankeedeuce.com/news/hello-world-2.html#comments</comments>
		<pubDate>Sat, 03 Mar 2007 16:25:49 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=315</guid>
		<description><![CDATA[<p>Teck posted this over on strafeRight and I thought it was pretty good, so I'm putting it here as well. It is a funny look at how people code "Hello World" depending on their age and job. You can find the original article on GNU.org (http://www.gnu.org/fun/jokes/helloworld.html). Read more to see some of the ways people print Hello World.</p>]]></description>
			<content:encoded><![CDATA[<p>Teck posted this over on strafeRight and I thought it was pretty good, so I&#8217;m putting it here as well. It is a funny look at how people code &#8220;Hello World&#8221; depending on their age and job. You can find the original article on GNU.org (http://www.gnu.org/fun/jokes/helloworld.html). </p>
<p></pre>
<h4>High School/Jr.High</h4>
<pre class="code">
 10 PRINT &quot;HELLO WORLD&quot;
 20 END
</pre>
<h4>First year in College</h4>
<pre class="code">
 program Hello(input, output)
 begin
 writeln(&#x27;Hello World&#x27;)
 end.
</pre>
<h4>Senior year in College</h4>
<pre class="code">
 (defun hello
 (print
 (cons &#x27;Hello (list &#x27;World))))
</pre>
<h4>New professional</h4>
<pre class="code">
 #include &lt;stdio.h&gt;

 void main(void)
 {
  char *message[] = {&quot;Hello &quot;, &quot;World&quot;};
  int i;
  for(i = 0; i &lt; 2; ++i)
  printf(&quot;%s&quot;, message[i]);
  printf(&quot;\n&quot;);
 }
</pre>
<h4>Seasoned professional</h4>
<pre class="code">
 #include &lt;iostream.h&gt;
 #include &lt;string.h&gt;
 class string
 {
  private:
   int size;
   char *ptr;
  public:
   string() : size(0), ptr(new char(&#x27;\0&#x27;)) {}
   string(const string &amp;s) : size(s.size)
   {
     ptr = new char[size + 1];
     strcpy(ptr, s.ptr);
   }
   ~string()
   {
     delete [] ptr;
   }
   friend ostream &amp;operator &lt;&lt;(ostream &amp;, const string &amp;);
   string &amp;operator=(const char *);
 };

 ostream &amp;operator&lt;&lt;(ostream &amp;stream, const string &amp;s)
 {
   return(stream &lt;&lt; s.ptr);
 }
 string &amp;string::operator=(const char *chrs)
 {
   if (this != &amp;chrs)
   {
     delete [] ptr;
     size = strlen(chrs);
     ptr = new char[size + 1];
     strcpy(ptr, chrs);
   }
   return(*this);
 }
 int main()
 {
   string str;
   str = &quot;Hello World&quot;;
   cout &lt;&lt; str &lt;&lt; endl;
   return(0);
 }
</pre>
<h4>System Administrator</h4>
<pre class="code">
 #include &lt;stdio.h&gt;
 #include &lt;stdlib.h&gt;
 main()
 {
  char *tmp;
  int i=0;
  /* on y va bourin */
  tmp=(char *)malloc(1024*sizeof(char));
  while (tmp[i]=&quot;Hello Wolrd&quot;[i++]);
  /* Ooopps y&#x27;a une infusion ! */
  i=(int)tmp[8];
  tmp[8]=tmp[9];
  tmp[9]=(char)i;
  printf(&quot;%s\n&quot;,tmp);
 }
</pre>
<h4>Apprentice Hacker</h4>
<pre class="code">
 #!/usr/local/bin/perl
 $msg=&quot;Hello, world.\n&quot;;
 if ($#ARGV &gt;= 0) {
     while(defined($arg=shift(@ARGV))) {
         $outfilename = $arg;
         open(FILE, &quot;&gt;&quot; . $outfilename) || die &quot;Can&#x27;t write $arg: $!\n&quot;;
         print (FILE $msg);
         close(FILE) || die &quot;Can&#x27;t close $arg: $!\n&quot;;
     }
 } else {
     print ($msg);
 }
 1;
</pre>
<h4>Experienced Hacker</h4>
<pre class="code">
 #include &lt;stdio.h&gt;
 #include &lt;string.h&gt;
 #define S &quot;Hello, World\n&quot;
 main(){exit(printf(S) == strlen(S) ? 0 : 1);}
</pre>
<h4>Seasoned Hacker</h4>
<pre class="code">
 % cc -o a.out ~/src/misc/hw/hw.c
 % a.out
 Hello, world.
</pre>
<h4>Guru Hacker</h4>
<pre class="code">
 % cat
 Hello, world.
</pre>
<h4>New Manager (do you remember?)</h4>
<pre class="code">
 10 PRINT &quot;HELLO WORLD&quot;
 20 END
</pre>
<h4>Middle Manager</h4>
<pre class="code">
 mail -s &quot;Hello, world.&quot; bob@b12
 Bob, could you please write me a program that prints &quot;Hello, world.&quot;?
 I need it by tomorrow.
 ^D
</pre>
<h4>Senior Manager</h4>
<pre class="code">
 % zmail jim
 I need a &quot;Hello, world.&quot; program by this afternoon.
</pre>
<h4>Chief Executive</h4>
<pre class="code">
% letter
 letter: Command not found.
 % mail
 To: ^X ^F ^C
 % help mail
 help: Command not found.
 % damn!
 !: Event unrecognized
 % logout
</pre>
<h4>Research Scientist</h4>
<pre class="code">
        PROGRAM HELLO
	PRINT *, &#x27;Hello World&#x27;
	END
</pre>
<h4>Older research Scientist</h4>
<pre class="code">
	WRITE (6, 100)
    100 FORMAT (1H ,11HHELLO WORLD)
	CALL EXIT
	END
</pre>
]]></content:encoded>
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		</item>
		<item>
		<title>sR.css CAL s7 Update</title>
		<link>http://yankeedeuce.com/news/straferight-css-season-7-update.html</link>
		<comments>http://yankeedeuce.com/news/straferight-css-season-7-update.html#comments</comments>
		<pubDate>Wed, 07 Feb 2007 01:25:28 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=324</guid>
		<description><![CDATA[<p>The first update for CAL Season 7 is here! I was hoping to post match updates after every game. But it's now our 4th week (including pre-season) and here is the first update. A little late, but there is a reason for that. Read more to find out why.</p>]]></description>
			<content:encoded><![CDATA[<p>When the season started, I was going to post match updates after every week of strafeRight.css&#8217;s CAL Season 7. Well, after two weeks of preseason and now two weeks of the regular season past us, here is an update. Unfortunately, after 4 total weeks of matches, we have only played once. Our other 3 matches have resulted in forfeit wins.</p>
<p>Our first preseason match was on de_season, a brand new map that a few of us had never played on before the match. It was also the the first time we had played together since the beginning of November, so we didn&#8217;t know what to expect, but we still thought we could win. Our opponents for the match were PhazedOut, a team that I had heard little about. We started on the defensive side in the first half, with YankeeDeuce and Dukefrukem in bombsite B, DNvCross guarding Middle, and Tyrant and Tears in bombsite A.</p>
<p>We started off well, winning a majority of the rounds. (It&#8217;s been a while, so I can&#8217;t remember offhand. When I get home I will look over the demos again.) Towards the end of the first half, Duke started lagging like crazy, teleporting all over the place. We finished the half leading 10-5.</p>
<p>We switch over to T&#8217;s to begin the second half and wait on Duke to connect again. His connection is still horrible, laggin all over the place. It was actually quite funny. Since we had never played de_season before, we just pugged it, our strats being, go A, go B, do whatever. Our T side was pretty awful, and we ended up losing the match 13:17. We didn&#8217;t do too bad though, just made a few stupid mistakes, so I thought we would be in decent shape heading into the regular season.</p>
<p>Our second preseason match was on a semi-new map: de_strike_rc3. Strike was supposed to be finished for CAL Season 3, yet it is still not completed for Season 7, having been redone multiple times by at least 4 mappers. We played moot?, a team that I have never heard of before. We got the match scheduled, I changed the server configs so SrcTV would stay up, and we were waiting in the server for the other team. They never showed up though. They contacted us and said they had some family troubles and needed to reschedule. I thought it was odd since there were 13 people on their roster. <br /> We weren&#8217;t able to get a time though, so we did not play the match. Since it was preseason, there was little reason to try and find a time we could play anyway.</p>
<p>So on to the start of CAL-Open Season VII. Week One was played on de_cpl_mill, which as everyone in strafeRight should know, is the worst map ever made for source. (The only ones that come near it&#8217;s badness are de_villa, de_3rdstreet, and de_4thstreet) We were scheduled to play That Was Easy, who had never played in CAL before. Once again we had the match scheduled, were in the server, and nothing. No shows. They also forfeited their Week Two matchup.</p>
<p>It&#8217;s now Week Two &#8211; time for everyones favorite map, de_dust2. We were matched up against infexXxious, who had beaten PhazedOut 18:12 in Week One. So I thought it would be a good match. They contacted us and scheduled it for last night at 9pm EST. For the first time since midway through Season 5, we had 6 members online ready to play. We played a little 3v3 while waiting, hoping they were just late, but once again, the other team failed to show.</p>
<p> We are now sitting at 2-0 with two forfeit wins, and we are going to have to make them up if we want to make playoffs and get moved up to CAL-IM next season. We missed out on a moveup to IM last season because of our 2 forfeit wins that we never made up.</p>
<p> Next week&#8217;s match is on de_nuke, which has been a mixed bag for our team. Last season we were down 2:13 going into the half, then won the match 16:14 by dominating CT side. Season 5 we were blown out both matches on nuke, failing to stop the offensive side when we were on CT. Prior to that we won on nuke by taking 5-6 rounds on offense and holding our opponents to 3-4 rounds on defence. Hopefully we can get our T side strats working and continue to shut teams down on CT.</p>
<div class="table_style">
<table  width="350">
<tr>
<th>Week</th>
<th>Home</th>
<th>Score</th>
<th>Away</th>
</tr>
<tr class="row">
<td>Pre 1</td>
<td>PhazedOut</td>
<td class="alignC">[17:13]</td>
<td class="dark_scarlet_red"><strong>strafeRight</strong></td>
</tr>
<tr class="altRow">
<td>Pre 2</td>
<td>moot?</td>
<td class="alignC">[0:16]</td>
<td class="dark_scarlet_red"><strong>strafeRight</strong></td>
</tr>
<tr class="row">
<td>Week 1</td>
<td class="dark_scarlet_red"><strong>strafeRight</strong></td>
<td class="alignC">[16:0]</td>
<td>That Was Easy</td>
</tr>
<tr class="altRow">
<td>Week 2</td>
<td class="dark_scarlet_red"><strong>strafeRight</strong></td>
<td class="alignC">[16:0]</td>
<td>infexXxious</td>
</tr>
</table>
</div>
<p> That&#8217;s all I have for now, hopefully next week I&#8217;ll be able to give you a real match report. Once I get home I will be sure to update this with more details about the match we actually played. Not too sure on when I will actually be getting home though.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>strafeRight.css Update</title>
		<link>http://yankeedeuce.com/news/cal-season-6-week-2-update.html</link>
		<comments>http://yankeedeuce.com/news/cal-season-6-week-2-update.html#comments</comments>
		<pubDate>Tue, 17 Oct 2006 01:35:30 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=84</guid>
		<description><![CDATA[<p>For the third season in a row, sR.css team begins the CAL season 2-0 and hopes to make it three straight seasons with a 3-0 start on de_inferno next week. This is the third season sR.css has been together and after a disappointing ending to season 5 as well as an extremely busy year for people in college, work and other life events, we realized most of us are not going to be around as to scrim and plan.</p>]]></description>
			<content:encoded><![CDATA[<p> For the third season in a row, sR.css team begins the CAL season 2-0 and hopes to make it three straight seasons with a 3-0 start on de_inferno next week. This is the third season sR.css has been together and after a disappointing ending to season 5 as well as an extremely busy year for people in college, work and other life events, we realized most of us are not going to me around as to scrim and plan. Refusing to breakup since we are all still much involved in the sR community, we all decided to schedule matches, add some backup players and show up to play, prepared or not.</p>
<p> In week 1 de_contra we took the first side on CT going 10-5 against team <a href="http://www.caleague.com/?page=teams&amp;teamid=123876">Mercenaries</a>. We stumbled through the first couple of rounds on T side before finally getting a 20-10 victory. </p>
<p> In week 2 on de_train against <a href="http://www.caleague.com/?page=teams&amp;teamid=125955">Evol Intent</a>, sR dominated on the CT side taking 13 of 15 rounds before taking an additional 11 more rounds on T side winning the match 24-6. I have to praise my teammates on such a great job with everyone holding their positions well, hitting their shots and rotating for backup and especially sigh&#8217;s 4 kill clutch round on T side. </p>
<p> sR wishes the best of luck to both teams the rest of the season. </p>
<p> I&#8217;m just testing something out, so just grabbed this from sR. Yay Duke for writing it. </p>
]]></content:encoded>
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		<title>Interview with YankeeDeuce</title>
		<link>http://yankeedeuce.com/features/interview-with-yankeedeuce.html</link>
		<comments>http://yankeedeuce.com/features/interview-with-yankeedeuce.html#comments</comments>
		<pubDate>Fri, 04 Nov 2005 23:24:52 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[straferight]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=50</guid>
		<description><![CDATA[<p>I recently got the chance to interview NBF and sR's very own YankeeDeuce, AKA "Smooth AWPerator". I had a chance to get his gaming history background, his previous involvement with CAL, the BRIGHT future of sR's up-and-coming CAL team, and his views on the future of competitive gaming. Take a gander here for the full interview and gain some insight to the exciting world of competitive gaming from one of our very talented members here at sR.</p><p>This article was written for strafeRight when we were just getting started. One of our members, Dave, wanted to interview me about competitive gaming, as I was just starting to put together the strafeRight team. Read more for the full interview.</p>]]></description>
			<content:encoded><![CDATA[<div class="note">
<div class="note_content">
This article was written for strafeRight when we were just getting started. One of our members, Dave, wanted to interview me about competitive gaming, as I was just starting to put together the strafeRight CS:S team.
</div>
</div>
<p> I recently got the chance to interview NBF and sR&#8217;s very own YankeeDeuce, AKA &quot;Smooth AWPerator.&quot; I had a chance to get his gaming history background, his previous involvement with CAL, the BRIGHT future of sR&#8217;s up-and-coming CAL team, and his views on the future of competitive gaming. Take a gander here for the full interview and gain some insight to the exciting world of competitive gaming from one of our very talented members here at sR. </p>
<p> <strong>Dave:</strong> Hey Yankee, let me preface this by saying thank you for taking the time to let me interview you here. Why don&#8217;t we kick things off with a little background from you. How long have you been PC gaming, and specifically, what FPS got you into gaming? </p>
<p> <strong>Yankee:</strong> I&#8217;ve been gaming on the PC for I don&#8217;t know how long. I started off with Doom and Wolfenstein on a friend&#8217;s computer with Windows 3.1, using a joystick to move. After that I got into Half Life and the Rainbow 6 series, which is where I fell in love with First Person Shooters. </p>
<p> <strong>Dave:</strong> When did you start playing CS? </p>
<p> <strong>Yankee:</strong> I was introduced to CS during beta 5 and started playing beta 7. I took a year off when I was in Basic Training and AIT, but when I was stationed in Germany I started playing again. We held LAN parties every now and then and also played online. When we were deployed every so often our group would all be together and we would play CS over the LAN we had set up. </p>
<p> <strong>Dave:</strong> I know you had been involved with CAL in the past with WD. Was that your first experience with CAL? </p>
<p> <strong>Yankee:</strong> That was my first time playing in CAL. In Germany we had decided to start our own team for America&#8217;s Army. We were a part of one but had some issues with others, so we decided to create our own. However, it fell apart before we could play as we were deployed and then some members transferred to other duty stations, so we went our separate ways. </p>
<p> <strong>Dave:</strong> For a lot of the people that know little of competitive gaming, can you help differentiate the different aspects of CAL (M, I, etc). </p>
<p> <strong>Yankee:</strong> The different divisions of CAL are Open, Intermediate, Main, Premier, and Invite. CS1.6 has all of those divisions, while CS:S has CAL-O, M, and I. Open is where everyone starts. It is open to everyone that has a team. If you do well enough in Open to make the playoffs and win, you earn a move-up into the next higher division. Getting into the Invite division is exactly that &#8211; CAL will invite your team to play that season. The names that most gamers know are the Invite teams: 3D, compLexity, United 5, Weekend Warriors, etc. </p>
<p> <strong>Dave:</strong> We know you are putting a lot of effort into getting a strafeRight CAL team together. How is it going? </p>
<p> <strong>Yankee:</strong> It is going pretty well, we just started hold pick-up games, or PUGs, the other night. We will be holding a few of them a week before I select a few people to tryout for the team. I have a few people in mind already, and I feel we will do well. </p>
<p> <strong>Dave:</strong> What is your vision for this team? Where would you like to see it go? </p>
<p> <strong>Yankee:</strong> My goal for this season is to finish 5-3 or better. I know it doesn&#8217;t sound like much, but we will not have too much time to build team chemistry and develop our strats before the season starts. This first season will be more of a test to see where we are at and see where we can improve. The next season my goal is to go into the playoffs and earn a move-up into CAL-Main. I would also like to attend the CPL Summer 2006 Tournament if there is a Source tourney. This will be the hardest thing, as everyone on the team would need to be able to attend, and also to afford it. Things like travel, accommodations, food, and extra spending money can add up quickly. We would also need to bootcamp beforehand, as playing on LAN together is very different from playing online in the comfort of your home. </p>
<p> <strong>Dave:</strong> Competitive PC gaming seems to be growing at a fast pace. Prize money is on the rise. Sponsorship, coverage, and popularity are all on the up and up. Do you see competitive gaming on consoles having a neutral, positive, or negative effect on PC gaming? It seems to me that MLG is fresh to competitive gaming but garnering a huge amount of support from consoles as they are a wider supported platform. </p>
<p> <strong>Yankee:</strong> Competitive gaming will be associated with PC&#8217;s for some time still. I think console gaming will not effect PC gaming, as there will always be more sponsorships and coverage for PC games. I have friends that are into console gaming, but even they know who 3D, compLexity, NiP, and SK are. At most large LANs there are booths for Intel, NVIDIA, AMD, ATI, etc. There is more money to be made as gamers need to upgrade their computers to always have the fastest components. For a console, there is not much upgrading you can do, so I don&#8217;t feel the opportunity for sponsorships is as big as it is for PC gaming. I know many CS teams that have sponsorships for their game server, voice server, website, and travel/entry fees for LANs. Most of the big eSports teams such as 3D and SK have many different divisions including consoles, but the main team they are known for is usually the CS team. Another reason is spectators. Spectators are what drive sponsors &#8211; the more people that are watching, the more people that will see that product. HLTV is a great example. There are tens of thousands of people that tune into the HLTV broadcasts for the finals of large LANs. Streaming audio and video such as TSN, VBCast, and iTG also get thousands of fans tuning in. There are also many who only &quot;watch&quot; the match through a ScoreBot in an IRC channel. Even though in terms of general population those numbers are very small compared to the Super Bowl or World Series, it is much harder to watch a CS match than major sports. The fans that tune into HLTV need to own Half Life and Counter-Strike, need to find the IP address of the HLTV server, and need to connect to the internet in order to watch an hour match. If you could instead turn on your TV and change the channel, eSports would gain many new viewers that otherwise would not or could not have watched. It is much easier to do this with PCs than consoles, but that is beginning to change with the next generation consoles being released. </p>
<p> <strong>Dave:</strong> It seems to me that the Counter-strike community is divided between 1.6 and Source. It is widely known that the Winter CPL dropped Source in favor of a 1.6 tourney. What are your thoughts on that and the future of CS:S? </p>
<p> <strong>Yankee:</strong> While I love CS:S and fully support it, I was not surprised to see 1.6 picked for the CPL World Tour 2006. 1.6 has a bigger fan base and more international teams by far than Source. This will ensure that at every stop there will be many great teams playing. Instead of having only the top 2 or 3 teams being able to travel to the stops playing against local teams for Source, you will see many of the top teams in the world attending for 1.6 Another reason that I feel is one of the biggest is the issue of spectating. SrcTV is simply not good enough for people to watch it. Instead of 1.6&#8242;s HLTV, where you can control everything you see in the match, in SrcTV it is set to auto-director mode which can only be controlled by a cameraman spectating in the server. But still, you are limited to what they control for you. Even if there would be someone controlling the camera for every match, while in 1st person view you cannot see any view models. This includes the zoom on sniper rifles, so you cannot see when they are zoomed in. I believe if SrcTV was as fully functional as HLTV Source would have gotten much more consideration for the World Tour Game. Another issue for Source is the maps used for competitive play. Some maps like de_inferno are too cluttered and have changed too much from the 1.6 versions. Also, several<br />
 m<br />
aps are missing, most notably de_nuke, de_cpl_strike, and de_cpl_fire. de_nuke is now being made by Valve, and strike/fire are being made by members of the Source community. </p>
<p> <strong>Dave:</strong> Well that about wraps it up for this session! Thank you my friend, and I must say I do enjoy getting that random headshot on you when we PUG or play in the shed;) Best of luck to sR&#8217;s CAL team. I get to play with many of the future members of the team on a nightly basis and think you guys will do an outstanding job. Anything else you would like to add? </p>
<p> <strong>Yankee:</strong> I just want to say thanks for asking me to do the interview! </p>
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