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	<title>YankeeDeuce.com &#187; tf2</title>
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		<item>
		<title>TF2: Meet the Spy</title>
		<link>http://yankeedeuce.com/media/tf2-meet-the-spy.html</link>
		<comments>http://yankeedeuce.com/media/tf2-meet-the-spy.html#comments</comments>
		<pubDate>Tue, 19 May 2009 02:42:07 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://yankeedeuce.com/?p=478</guid>
		<description><![CDATA[<p>Meet the Spy, one of nine playable character classes in Team Fortress 2: He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy — globetrotting rogue, lady killer (metaphorically) and mankiller (for real).</p>]]></description>
			<content:encoded><![CDATA[<p>Meet the Spy, one of nine playable character classes in Team Fortress 2:</p>
<p><strong>Primary:</strong> Revolver</p>
<p><strong>Secondary:</strong> Electro sapper</p>
<p><strong>Melee:</strong> Knife</p>
<p><strong>Contraptions:</strong> Disguise Kit / Cloaking Watch</p>
<p>He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You&#8217;re dead. For he is the Spy — globetrotting rogue, lady killer (metaphorically) and mankiller (for real).</p>
<p><object width="610" height="368"><param name="movie" value="http://www.youtube.com/v/OR4N5OhcY9s&amp;hl=en_US&amp;fs=1?color1=0x3a3a3a&amp;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OR4N5OhcY9s&amp;hl=en_US&amp;fs=1?color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="368"></embed></object></p>
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		<item>
		<title>TF2 Meet the Spy Video Leaked</title>
		<link>http://yankeedeuce.com/news/tf2-meet-the-spy-video-leaked.html</link>
		<comments>http://yankeedeuce.com/news/tf2-meet-the-spy-video-leaked.html#comments</comments>
		<pubDate>Sun, 17 May 2009 07:22:51 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://yankeedeuce.com/?p=463</guid>
		<description><![CDATA[<img width="610" height="260" src="http://yankeedeuce.com/wp-content/uploads/2008/06/tf2.jpg" class="attachment-medium wp-post-image" alt="tf2" title="tf2" /><p>The newest "Meet the..." video for Team Fortress 2 has been leaked out - Meet the Spy. I can't wait to watch it in HD, this is my favorite Meet the video yet. Read more to watch the video.</p>]]></description>
			<content:encoded><![CDATA[<img width="610" height="260" src="http://yankeedeuce.com/wp-content/uploads/2008/06/tf2.jpg" class="attachment-medium wp-post-image" alt="tf2" title="tf2" /><p>The newest &#8220;Meet the&#8230;&#8221; video for Team Fortress 2 has been leaked out &#8211; Meet the Spy. I can&#8217;t wait to watch it in HD, this is my favorite Meet the video yet. Video is below.</p>
<p><youtube>pzGryJqweis</youtube></p>
]]></content:encoded>
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		<item>
		<title>TF2 Sniper Update &#8211; The Huntsman</title>
		<link>http://yankeedeuce.com/news/tf2-sniper-update-the-huntsman.html</link>
		<comments>http://yankeedeuce.com/news/tf2-sniper-update-the-huntsman.html#comments</comments>
		<pubDate>Wed, 13 May 2009 01:31:39 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://yankeedeuce.com/?p=457</guid>
		<description><![CDATA[<p>The first details of the TF2 Sniper update are out and it's the replacement weapon for the Sniper Rifle, a bow and arrow called the Huntsman. It is a mid-range weapon that insta-crits on headshots. </p><p>This update might actually get me playing TF2 again. I haven't played it in a while because it lost it's fun after some of the updates, but I will have to try it out. </p>]]></description>
			<content:encoded><![CDATA[<p>The first details of the TF2 Sniper update are out and it&#8217;s the replacement weapon for the Sniper Rifle, a bow and arrow called the Huntsman. It is a mid-range weapon that insta-crits on headshots. </p>
<p>This update might actually get me playing TF2 again. I haven&#8217;t played it in a while because it lost it&#8217;s fun after some of the updates, but I will have to try it out. </p>
<blockquote><p>Any experienced sniper will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!</p>
<p>&#8220;Now, hold on,&#8221; you might be thinking. &#8220;I&#8217;m strong, but no one could throw an arrow that hard.&#8221; Introducing the Huntsman longbow, which solves that age-old throwing problem.</p>
<p>&#8220;Now, hold on,&#8221; you keep saying. &#8220;Aren&#8217;t bows and arrows primitive and harmless?&#8221; Why don&#8217;t you ask the dinosaurs? Except you can&#8217;t, because the cavemen bow and arrowed them to death. One headshot from the Huntsman can mean an instant crit, in addition to a bolt-riddled corpse hanging from a wall that&#8217;s gruesome and funny.</p>
<p>And even if you don&#8217;t kill them, they&#8217;ll carry around a certain arrow-shaped something as a living testament to your awesome archery skills and their frankly unawesome dodging skills. Comes with 18 arrows and a one-second charge for full power shots.</p>
</blockquote>
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		<item>
		<title>TF2: Meet the Sandvich</title>
		<link>http://yankeedeuce.com/media/tf2-meet-the-sandvich.html</link>
		<comments>http://yankeedeuce.com/media/tf2-meet-the-sandvich.html#comments</comments>
		<pubDate>Wed, 20 Aug 2008 04:40:33 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=42</guid>
		<description><![CDATA[<p>Meet the Sandvich, one of the Heavies new weapons in Team Fortress 2: He was a good lunch who played by the rules, until the rules robbed him of everything he ever loved. Now he's lettuce, tomato, cheese, bread, and a mysterious slice of meat, marching down your throat and straight to hell. He'll satisfy your hunger. FOR REVENGE!</p>]]></description>
			<content:encoded><![CDATA[<p>Meet the Sandvich, one of the Heavies new weapons in Team Fortress 2: </p>
<ul>
<li><strong>Name:</strong> Sandvich</li>
<li><strong>Role:</strong> Edible Device</li>
<li><strong>Weapons:</strong> Toothpick</li>
</ul>
<p>He was a good lunch who played by the rules, until the rules robbed him of everything he ever loved. Now he&#8217;s lettuce, tomato, cheese, bread, and a mysterious slice of meat, marching down your throat and straight to hell. He&#8217;ll satisfy your hunger. FOR REVENGE!</p>
<p>The Sandvich is the Heavy&rsquo;s first unlockable. It tastes as good as it looks and heals 120 health. Like in real life, the decision to eat a Sandvich must not be taken lightly; The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. OF DEATH. On the bright side, the Heavy&rsquo;s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device.</p>
<p>The Sandvich is a great tool for a Heavy defending an area, as it gives him the ability to replenish health between enemy waves without having to abandon his post. Similarly, an offensive Heavy without a Medic can step back from the front line and grab a quick snack before resuming his rampage. Beware, however: the Heavy must set aside his shotgun to take the Sandvich, and enemy Snipers are much more dangerous for a Heavy wielding only a minigun.</p>
<p><object width="610" height="482"><param name="movie" value="http://www.youtube.com/v/tMfzUZNXRbE?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tMfzUZNXRbE?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="482"></embed></object></p>
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		<item>
		<title>TF2: Meet the Sniper</title>
		<link>http://yankeedeuce.com/media/tf2-meet-the-sniper.html</link>
		<comments>http://yankeedeuce.com/media/tf2-meet-the-sniper.html#comments</comments>
		<pubDate>Wed, 18 Jun 2008 03:11:49 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=40</guid>
		<description><![CDATA[<p>Meet the Sniper, one of nine playable character classes in Team Fortress 2: In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.</p>]]></description>
			<content:encoded><![CDATA[<p>Meet the Sniper, one of nine playable character classes in Team Fortress 2:</p>
<ul>
<li><strong>Name:</strong> Sniper</li>
<li><strong>Role:</strong> Support</li>
<li><strong>Weapons:</strong> Sniper Rifle / SMG / Kukri</li>
</ul>
<p>In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don&#8217;t have to rely on other people if you never miss.</p>
<p><object width="610" height="482"><param name="movie" value="http://www.youtube.com/v/PyNuriXG3BQ?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PyNuriXG3BQ?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="482"></embed></object></p>
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		<item>
		<title>TF2 101 : Getting Started</title>
		<link>http://yankeedeuce.com/features/tf2-101-getting-started.html</link>
		<comments>http://yankeedeuce.com/features/tf2-101-getting-started.html#comments</comments>
		<pubDate>Fri, 13 Jun 2008 18:42:27 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[101]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=65</guid>
		<description><![CDATA[<img width="610" height="260" src="http://yankeedeuce.com/wp-content/uploads/2008/06/tf2.jpg" class="attachment-medium wp-post-image" alt="tf2" title="tf2" /><p>Welcome to the first edition of the Team Fortress 2 101 series, Getting Started. Here I'll show you how to set up TF2 and go over some tips for beginners. Later editions will go more in depth on different aspects of the game, such as config files, maps and gametypes, and the different classes in the game. If you would like me to go over anything just let me know, either by posting a comment here, in the #strafeRight IRC channel, or emailing me at yankeedeuce <sup>at</sup> straferight <sup>dot</sup> com.</p>]]></description>
			<content:encoded><![CDATA[<img width="610" height="260" src="http://yankeedeuce.com/wp-content/uploads/2008/06/tf2.jpg" class="attachment-medium wp-post-image" alt="tf2" title="tf2" /><p>Welcome to the first edition of the Team Fortress 2 101 series, Getting Started. Here I&#8217;ll show you how to set up TF2 and go over some tips for beginners. Later editions will go more in depth on different aspects of the game, such as config files, maps and gametypes, and the different classes in the game. If you would like me to go over anything just let me know, either by posting a comment here, in the <a href="irc://irc.gamesurge.net/straferight">#strafeRight IRC channel</a>, or emailing me at yankeedeuce <sup>at</sup> straferight <sup>dot</sup> com.</p>
<h4>TF2 History</h4>
<p>The first Team Fortress game was made in 1996 as a mod for Quake. The game was a hit, and in 1998 the developers announced Team Fortress 2, which would be a stand alone game on Valve&#8217;s GoldSrc Engine. Valve first contracted, then employed, two of the original developers &#8211; Robin Walker and John Cook. In 1999 Team Fortress Classic was released, a port of the original to the GoldSrc Engine. Work was still being done on TF2 at the time, which at first had a modern, realistic, military game, with innovations including command hierarchy, a commanders birds eye view, parachute drops, and VoIP. In 2000, TF2 was delayed again when Valve announced they would be switching to their new game engine, now known as Source.</p>
<p>Nothing was really heard about TF2 after that until 2006, when it was revealed TF2 would be shipped with HL2:E2. This was the first time the new cartoon style graphics were shown, with Robin Walker saying later that they had actually developed 3-4 games before they decided on the final design of the game. In October of 2007 TF2 was finally released as part of The Orange Box, included with HL2 and HL2:Episodes 1 and 2, and Portal.</p>
<h4>The Basics</h4>
<p>TF2 is a class-based game, with 9 different classes split roughly into 3 roles, Offense, Defense, and Support. The Offensive classes are the Scout, the Soldier, and the Pyro. Defensive classes include the Demoman, the Heavy Weapons Guy, and the Engineer. The Support classes are the Medic, the Sniper, and the Spy. Just because a class is a certain role doesn&#8217;t mean a Defensive class won&#8217;t be good on offense or vice versa, you will often see Demos and Heavies on the offensive, along with Pyros defending points. Valve is in the process of adding unlockable weapons and achievements for all the characters. So far the Medic is the only class done, with 39 Achievements and new weapons after 12, 25, and 39 Achievements are unlocked. Valve has announced the Pyro will be the next class to get achievements and unlocks. Each class has their different strengths and weaknesses, as do the unlockable weapons.</p>
<div class="alignC"><img src="http://www.straferight.com/photopost/data/736/scout.jpg" width="200" /> <img src="http://www.straferight.com/photopost/data/736/soldier1.jpg" width="200" /> <img src="http://www.straferight.com/photopost/data/736/pyro.jpg" width="200" /></div>
<p class="alignC">The Scout <strong>.:.</strong> The Soldier <strong>.:.</strong> The Pyro</p>
<div class="alignC"><img src="http://www.straferight.com/photopost/data/736/demoman.jpg" width="200" /> <img src="http://www.straferight.com/photopost/data/736/heavy2.jpg" width="200" /> <img src="http://www.straferight.com/photopost/data/736/engineer.jpg" width="200" /></div>
<p class="alignC">The Demoman <strong>.:.</strong> The Heavy Weapons Guy <strong>.:.</strong> The Engineer</p>
<div class="alignC"><img src="http://www.straferight.com/photopost/data/736/medic2.jpg" width="200" /> <img src="http://www.straferight.com/photopost/data/736/sniper1.jpg" width="200" /> <img src="http://www.straferight.com/photopost/data/736/spy.jpg" width="200" /></div>
<p class="alignC">The Medic <strong>.:.</strong> The Sniper <strong>.:.</strong> The Spy</p>
<p>There are currently two different teams, Reliable Excavation and Demolition (RED), and Builders League United (BLU). The two companies fight on 9 different official maps with several different game types. The game types are CTF, CP, TC, and PL.</p>
<div style="text-align: center"><img src="http://www.straferight.com/photopost/data/736/red.png" border="0" /> <img src="http://www.straferight.com/photopost/data/736/blu.png" border="0" /></div>
<p>CTF (Capture the Flag) maps have the teams on either end of the map, with each team trying to capture the others intelligence briefcase that is located in their base. Each time the Intelligence is captured the capping team gets a point, by default the first team to 3 caps wins the round. (ctf_2fort, ctf_well)</p>
<p>On CP (Control Point) maps the objective is to capture control points, with a few variations available. Some maps have RED owning all the points while BLU must try to take them, capping A and B before being able to cap C (cp_gravelpit). Others have 5 control points, BLU owning 2, RED owning 2, and the middle point free (cp_granary, cp_well, cp_badlands). The teams fight for control of the next point they don&#8217;t own, while defending the points they do. The last CP type has different stages of the map, with BLU needing to take two ponts in order before being able to move through to the second and third stages (cp_dustbowl).</p>
<p>TC (Territory Control) maps have a single control point per area that either team can capture. Teams must take all the territory areas before being able to attack the enemy&#8217;s main base. (tc_hydro)</p>
<p>PL (Payload) maps are the newest gametype available. BLU must push a cart on tracks through the map to control points while RED defends. The cart is moved by BLU players standing near it, RED can stop it by standing near it, and if no BLU player has touched the cart in 20 seconds it starts rolling backwards. The cart also acts as a dispenser, healing and refilling ammo for the BLU team. (pl_goldrush)</p>
<div class="alignC"><a href="http://www.straferight.com/photopost/data/736/cp_badlands.jpg"> <img src="http://www.straferight.com/photopost/data/736/cp_badlands-th.jpg" width="200" /> </a> <a href="http://www.straferight.com/photopost/data/736/cp_dustbowl.jpg"> <img src="http://www.straferight.com/photopost/data/736/cp_dustbowl-th.jpg" width="200" /> </a> <a href="http://www.straferight.com/photopost/data/736/cp_granary.jpg"> <img src="http://www.straferight.com/photopost/data/736/cp_granary-th.jpg" width="200" /> </a></div>
<p class="alignC">cp_badlands <strong>.:.</strong> cp_dustbowl <strong>.:.</strong> cp_granary</p>
<div class="alignC"><a href="http://www.straferight.com/photopost/data/736/cp_gravelpit.jpg"> <img src="http://www.straferight.com/photopost/data/736/cp_gravelpit-th.jpg" width="200" /> </a> <a href="http://www.straferight.com/photopost/data/736/cp_well.jpg"> <img src="http://www.straferight.com/photopost/data/736/cp_well-th.jpg" width="200" /> </a> <a href="http://www.straferight.com/photopost/data/736/ctf_2fort.jpg"> <img src="http://www.straferight.com/photopost/data/736/ctf_2fort-th.jpg" width="200" /> </a></div>
<p class="alignC">cp_gravelpit <strong>.:.</strong> cp_well <strong>.:.</strong> ctf_2fort</p>
<div class="alignC"><a href="http://www.straferight.com/photopost/data/736/ctf_well.jpg"> <img src="http://www.straferight.com/photopost/data/736/ctf_well-th.jpg" width="200" /> </a> <a href="http://www.straferight.com/photopost/data/736/pl_goldrush.jpg"> <img src="http://www.straferight.com/photopost/data/736/pl_goldrush-th.jpg" width="200" /> </a> <a href="http://www.straferight.com/photopost/data/736/tc_hydro.jpg"> <img src="http://www.straferight.com/photopost/data/736/tc_hydro-th.jpg" width="200" /> </a></div>
<p class="alignC">ctf_well <strong>.:.</strong> pl_goldrush <strong>.:.</strong> tc_hydro</p>
<h3>Getting Started</h3>
<p>TF2 is on the updated Source Engine, known as the Orange Box. Instead of setting your name in the options or a config file, it is tied to your Steam Community name. Ingame it will show your Steam Community name and avatar, and your Community profile page will have your TF2 stats and achievements displayed.</p>
<div style="text-align: center"><img src="http://www.straferight.com/photopost/data/736/name-settings.png" border="0" /> <img src="http://www.straferight.com/pho<br />
topost/data/736/tf2stats.png" border="0" /></div>
<p>How to change your Steam Community name <strong>.:.</strong> TF2 Stats on your Steam Community page</p>
<p>Once you get ingame go to the Options menu and select the Multiplayer tab. I always enable the Minimal HUD, which makes it easier to see the action going on around you by making the HUD smaller.Along with the Minimal HUD, I also change the Field of View. This allows you to see more of the action going on around you. To change this select the Advanced menu from the Video tab, and you can change the FoV between 75 (default) and 90. I always set this to 90 to get a better view of the battlefield. With FoV at 90 and the minimal HUD, you are able to see much more, making it easier to spot enemies to frag.</p>
<div class="alignC"><a href="http://www.straferight.com/photopost/data/736/fov75reghud.jpg"><img src="http://www.straferight.com/photopost/data/736/fov75reghud-s.jpg" width="300" /></a> <a href="http://www.straferight.com/photopost/data/736/fov75minhud.jpg"><img src="http://www.straferight.com/photopost/data/736/fov75minhud-s.jpg" width="300" /></a></div>
<p class="alignC">Field of View 75 &amp; Regular HUD <strong>.:.</strong> Field of View 75 and Minimal HUD</p>
<div class="alignC"><a href="http://www.straferight.com/photopost/data/736/fov90reghud.jpg"><img src="http://www.straferight.com/photopost/data/736/fov90reghud-s.jpg" width="300" /></a> <a href="http://www.straferight.com/photopost/data/736/fov90minhud.jpg"><img src="http://www.straferight.com/photopost/data/736/fov90minhud-s.jpg" width="300" /></a></p>
<p class="alignC">Field of View 90 &amp; Regular HUD <strong>.:.</strong> Field of View 90 and Minimal HUD</p>
</div>
<p>In the Multiplayer Advanced menu I turn off Suicide after selecting a class, this will only change your class when you respawn. Instead of killing yourself and switching immediately, why not just rush in and try to take out an enemy or two before you switch? You could help out your team and you will spawn a little faster by not commiting suicide. Other options are having the Medics Medigun continueously heal instead of having to hold down your fire button, and having the Sniper rifle automatically re-zoom after firing. Personally I like having to hold the fire button to heal when a Medic, I think it is a little easier to switch between different players to heal them with that off. I do set the Sniper rifle to automatically re-zoom after a shot, as most of the time it isn&#8217;t a problem, and lets you recharge your shot for that next crit headshot.</p>
<div class="alignC"><a href="http://www.straferight.com/photopost/data/736/mp.png"><img src="http://www.straferight.com/photopost/data/736/mp-small.png" width="200" /></a> <a href="http://www.straferight.com/photopost/data/736/mp-advanced.png"><img src="http://www.straferight.com/photopost/data/736/mp-advanced-small.png" width="200" /> </a> <a href="http://www.straferight.com/photopost/data/736/video-advanced.png"><img src="http://www.straferight.com/photopost/data/736/video-advanced-small.png" width="200" /></a></div>
<p>The last part of Getting Started are just some general in-game tips that are good to know before you hop in for your first game of TF2. No one wants to be that noob running around the server with no idea what they are doing. Before playing a multiplayer game for the first time, I always like to create my own server and run around a little, just to get to know the general layout of maps. Join both RED and BLU and run around the map so you have a general idea of where to go.</p>
<p><strong>1.Teleporters</strong></p>
<p>If you run out of spawn and see a teleporter in front of you, don&#8217;t just run to it and take it. Some classes need a teleporter more than others. If you are a Scout and you steal a ride from a Heavy, you should be slapped. You can run almost 60% faster than a Heavy, who then must wait for the next teleporter or walk to the frontlines. If you are a Sniper, don&#8217;t take a teleporter from a Soldier or Demoman. While you will be hanging back trying to get that perfect headshot, the Soldier and Demo need to be up front trying to cap or defend.</p>
<p>Heavy, Soldier, Demo, and Medic should have the first priority for teleporters due to them being the slower classes that are most needed on the fron lines. Pyro, Engineer and Sniper should only take teleporters when they are the only ones spawning or the classes listed before have already taken teleporters. Spy and Scout should never take teleporters. Spies used to leave a trail when exiting, and it&#8217;s hard to be cloaked or disguised when you have a glowing trail following you. This was changed in an update recently, but Spies should still defer to other classes. As for Scouts, well, every time you do a kitten is killed (not war kittens either, regular cute kittens, baby cats). So don&#8217;t take teleporters. You can run across the whole map, die, respawn, and still beat a Heavy that has to walk to the front lines.</p>
<p><strong>2. Class Awareness</strong></p>
<p>After you join a game and choose RED or BLU, before you select your favorite class be sure to see what classes the rest of your team are. If there are a couple Snipers already, don&#8217;t be a Sniper. If your team has no Soldiers or Demos, choose one of them. If you have too many of one class it makes it hard to win rounds.</p>
<p>The core of your team should be Soldiers, Demos, Medics, and Heavies. Too many support classes and your team will have a hard time capping or defending. At the same time, having no Medics or Engineers can make it difficult to win as well due to players dying when a Medic could have saved them, or not having a teleporter to get you to the action faster. It is all about balance, and having a well balanced team is often the reason why one team beats another.</p>
<p><strong>3. Sentries</strong></p>
<p>Sentries can sometimes be the only thing between a win and a loss. Having no sentries can let the attacking team roll through unopposed, while not being able to take out a sentry can stop you from getting to that cap point or intellingence. This goes along with the class awareness, especially if an enemy sentry is denying you from advancing. There are a few ways to effectivly take out sentries, the first being a Demo+Medic combo. Detonating a few sticky bombs will take out the sentry, along with the Engineer, dispenser, and anything else nearby. An Ubercharged Pyro is also a great way to take out sentries, providing they can get close enough to do damage. The way to do this is have the Medic run in first, allowing him to take the pushback from the sentry so the Pyro can get close enough to burn the sentry and Engineer. To make it even easier to destroy sentries, have a Spy sap it right before your attack. This will cause the sentry to take damage and distract the enemy, as they will be trying to kill the Spy while you can attack the sentry.</p>
<p>If you are playing as an Engineer, before you build your sentry, build your dispenser first. This will allow it to build up metal to use when upgrading your sentry. Also try to build with your back to a wall in order to defend against Spies; if you build in the open, they will have an easier time sapping and backstabbing you. Another thing to take into consideration when you build is what direction will the enemy come from, and where your teammates sentries located. Having good crossfire between sentries will make it easier to frag, and harder for them to be destroyed. If there are 2 or more sentries in a small area, a single Demoman will be able to take them out easily with stickies.</p>
<p><strong>4. Ubercharges</strong></p>
<p>Ubercharges allow you to be invincible for 8 seconds, or have 100% critical hits for 10 seconds, depending on what the Medic has equipped. In order to use an Uberchage the Medic first needs to fill up the Uber bar by healing his teammates. Teammates with less health will fill up the bar faster, while players who are already overhealed will fill the bar slower. During setup time the bar fills at a faster rate, enabling you to have an Ubercharge ready when play begins. A Medic equipped with the Ubersaw will also be able to f<br />
ill their bar when they hit a player with their Ubersaw, with each hit filling up the bar by 25%.</p>
<p>When you have an Uber charged up and ready to go, think before you use it. Make sure the player you are going to uber knows you are ready, and pick out some specific targets. Be sure he also has enough ammo and has just reloaded &#8211; being invincible doesn&#8217;t do a lot of good if you have no ammo to shoot. If you are trying to take out a sentry, the Medic should first to take the pushback, allowing the other class to get in closer to do more damage. If an enemy pair comes at you and Ubers, try to hold off deploying yours as long as you can. When their Uber runs out, you will still have enough left to frag them and any others that are nearby. When you are Ubercharged, ignore the Ubered enemies, you won&#8217;t be able to kill them, so go after the players you can frag.</p>
<p><strong>5. Achievements and Unlocks</strong></p>
<p>Valve has recently added Achievements and Unlockable Weapons to TF2. So far the only class enabled is the Medic, while it was just announced the Pyro would be next in line. There are currently 56 Achievements, 17 general achievements and 39 that are Medic specific. After unlocking 12, 25, and 39 Medic achievements you are able to unlock the new weapons, one primary, one secondary, and one melee.</p>
<p>The Blutsauger is the primary weapon that replaces the Syringe Gun. You won&#8217;t be able to get critical hits, but each hit you do will give you 3 health. The secondary weapon is the Kritzkrieg. While the Medigun it replaces will make you invincible for 8 seconds, the Kritzkrieg will make your healing target fire 100% critical hits for 10 seconds. Last but not least is the Ubersaw, which you unlock after getting all 39 achievements. It fires 20% slower than the default Bonesaw, but each time you connect with an enemy your Ubercharge bar increases by 25%. The only news about the Pyro&#8217;s acievements and unlocks is the Axtinguisher. Replacing the default Fire Axe it will do 50% less damage, but after you light an enemy on fire you will be guaranteed a critical hit with the Axtinguisher. This may change however, as the first details about the Medics unlocks were the Overhealer, which would let you heal someone to 200% permantly, but was scrapped after testing.</p>
<p>That is all for this installment of Team Fortress 2 101, the next segments will be up soon, and focus on the different classes and maps in the game. Once again, if there is anything you would like to see in the future, please let me know.</p>
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		<title>TF2: Meet the Scout</title>
		<link>http://yankeedeuce.com/media/tf2-meet-the-scout.html</link>
		<comments>http://yankeedeuce.com/media/tf2-meet-the-scout.html#comments</comments>
		<pubDate>Tue, 22 Apr 2008 23:27:17 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=38</guid>
		<description><![CDATA[<p>Meet the Scout, one of nine playable character classes in Team Fortress 2:The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.</p>]]></description>
			<content:encoded><![CDATA[<p>Meet the Scout, one of nine playable character classes in Team Fortress 2:</p>
<ul>
<li><strong>Name:</strong> Scout</li>
<li><strong>Role:</strong> Offense</li>
<li><strong>Weapons:</strong> Scattergun / Pistol / Baseball Bat</li>
</ul>
<p>The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.</p>
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		<title>TF2 Medic Weapons Update</title>
		<link>http://yankeedeuce.com/news/tf2-medic-weapons-update.html</link>
		<comments>http://yankeedeuce.com/news/tf2-medic-weapons-update.html#comments</comments>
		<pubDate>Wed, 16 Apr 2008 07:01:46 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=229</guid>
		<description><![CDATA[<p>By way of <a href="http://www.shacknews.com/onearticle.x/52236">Shacknews</a> comes info on the long awaited Medic updates, which Valve released at a party in San Francisco last night. The weapons will be unlocked after reaching the new achievements, 12 for the first, 24 for the second, and the last after getting all 36 achievements (including the rumored 10 million healing points). The new weapons and Valve's descriptions are:</p>]]></description>
			<content:encoded><![CDATA[<p>By way of <a href="http://www.shacknews.com/onearticle.x/52236">Shacknews</a> comes info on the long awaited Medic updates, which Valve released at a party in San Francisco last night. The weapons will be unlocked after reaching the new achievements, 12 for the first, 24 for the second, and the last after getting all 36 achievements (including the rumored 10 million healing points). The new weapons and Valve&#8217;s descriptions are:</p>
<h4>The Blutsaugher</h4>
<blockquote><p>For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called &#8220;The Blutsaugher,&#8221; this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.</p>
</blockquote>
<h4>The Kritzkrieg</h4>
<blockquote><p>Once a medic has earned two thirds of the achievements, they will be granted &#8220;The Kritzkrieg.&#8221; This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you&#8217;re up to and try to put a quick stop to your plan.</p>
</blockquote>
<h4>The Ubersaw</h4>
<blockquote><p>For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of &#8220;The Ubersaw,&#8221; which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.</p>
</blockquote>
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		<title>TF2 Server Tags</title>
		<link>http://yankeedeuce.com/news/tf2-server-tags.html</link>
		<comments>http://yankeedeuce.com/news/tf2-server-tags.html#comments</comments>
		<pubDate>Thu, 14 Feb 2008 08:41:10 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[servers]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=217</guid>
		<description><![CDATA[<p>One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. </p>]]></description>
			<content:encoded><![CDATA[<p>One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we&#8217;ve watched as server operators have increasingly filled out their server names with descriptions of their custom settings. </p>
<p> We&#8217;ve been working on a solution to these problems that we hope will make sense, solving the player&#8217;s desire to search for specific settings, and the server operator&#8217;s desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they&#8217;re interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we&#8217;ve removed the restrictions on a variety of server options (like friendly fire &amp; respawn wave times), and now the tag system will automatically add a tag when they&#8217;re changed, so that customers who want to play on these servers can easily find them. </p>
<p> Click here: <a href="http://www.steamgames.com/v/img/whatsnew/serverTags.jpg">http://www.steamgames.com/v/img/whatsnew/serverTags.jpg</a> for a screenshot of the new server browser interface that players will have. As you can see, we&#8217;ve put a new tab onto it called &#8220;Custom&#8221;. Servers with tags will appear in this list, where the player can specify a list of tags they&#8217;re interested in. The &#8220;Add Common Tags&#8221; button will give them a list of the top 20 tags in use across all the servers, so they&#8217;re able to easily choose the popular tags. Untagged servers will show up in the old Internet games list.</p>
<p><a href="http://www.steamgames.com/v/img/whatsnew/serverTags.jpg"><img class="imgC" src="http://www.steamgames.com/v/img/whatsnew/serverTags.jpg" alt="TF2 Server Tags" border="0" width="700"></a></p>
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		<title>TF2 Update on Thursday</title>
		<link>http://yankeedeuce.com/news/tf2-update-on-thursday.html</link>
		<comments>http://yankeedeuce.com/news/tf2-update-on-thursday.html#comments</comments>
		<pubDate>Thu, 14 Feb 2008 06:25:16 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=219</guid>
		<description><![CDATA[<p> On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve's best-selling Orange Box compilation. </p><p> The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing. </p>]]></description>
			<content:encoded><![CDATA[<p> On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve&#8217;s best-selling Orange Box compilation. </p>
<p> The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing. </p>
<p> In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay. </p>
<p> The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes. </p>
<p> Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, there are too many features and improvements included in this update to list here. To view the full release notes, <a href="http://www.steampowered.com/v/index.php?area=news&amp;id=1441">click here.</a> </p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li> Badlands released</li>
<li> Changes to Dustbowl
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li> Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire</li>
<li> Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the &#8220;ceiling&#8221; clip</li>
<li> Fixed a gap behind stage 1, cap 1 house</li>
<li> Fixed a high perch on stage1 cap1 house roof</li>
<li> Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)</li>
<li> Fixed a few places where rockets/demoman pipes could pass through non-solid models </li>
<li> Sealed up a gap over stage1 lower startgate</li>
<li> Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them</li>
</ul>
</li>
<li> Changes to Capture the Flag Well
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li> Fixed trains not starting on map spawn</li>
<li> Removed cap association from red spawns that were spamming console</li>
</ul>
</li>
<li> Changes to Granary
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li> Removed spawn timing advantage from the middle (from -3 to 0)</li>
<li> Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)</li>
<li> Fixed a few places where players could get stuck between containers and silos</li>
<li> Adjusted playerclips on red container that made it appear like players were floating</li>
</ul>
</li>
<li> Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit</li>
<li> Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events</li>
<li> Added flamethrower &#8220;sizzle&#8221; sound when the Pyro is hitting a target</li>
<li> Updated explosion debris to be a bit darker</li>
<li> Fixed idle players not being kicked from the server if mp_allowspectators was set to 0</li>
<li> Added ctf_well to the default mapcycle.txt file</li>
<li> Added ctf_well to the default motd.txt file</li>
<li> Fixed floor tile material type </li>
<li> Fixed some weapon damage info missing from TF2 game stats</li>
<li> Made some small changes to the Demoman viewmodel that were causing performance problems</li>
<li> Added exec&#8217;ing a .cfg file on the client when you select a class to play.</li>
<li> Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you&#8217;re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.</li>
<li> Added server log entry for buildings destroyed by their owner</li>
<li> Fixed sentry gun shadows being clipped</li>
<li> Updated glass material</li>
</ul>
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