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	<title>YankeeDeuce.com &#187; update</title>
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		<title>Huge UT3 Update Coming Soon</title>
		<link>http://yankeedeuce.com/news/huge-ut3-update-coming-soon.html</link>
		<comments>http://yankeedeuce.com/news/huge-ut3-update-coming-soon.html#comments</comments>
		<pubDate>Wed, 28 Jan 2009 18:52:45 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=209</guid>
		<description><![CDATA[<p>Epic Games has been very busy churning out what will be a massive update to Unreal Tournament 3. There is no release date planned for the update, but the company promises that the list of changes seen below and on the full change log are only the tip of the iceberg.</p>]]></description>
			<content:encoded><![CDATA[<p>Epic Games has been very busy churning out what will be a massive update to Unreal Tournament 3. There is no release date planned for the update, but the company promises that the list of changes seen below and on the full change log are only the tip of the iceberg.</p>
<h4>SUMMARY OF MAJOR FEATURES:</h4>
<ul>
<li>Major enhancements to Server Browser</li>
<li>Visual and menu flow overhaul for improved useability of user interface.</li>
<li>Significant AI improvements, especially in vehicle gametypes.</li>
<li>Client-side demo recording support</li>
<li>Improved networking performance.</li>
<li>Midgame map, game type, and mutator voting support</li>
<li>Award system using Steam Achievements</li>
<li>Improved mod support</li>
</ul>
<h4>Other Areas that will be updated:</h4>
<ul>
<li>Improved Steam Integration</li>
<li>Server Browser</li>
<li>User Interface</li>
<li>Vehicles</li>
<li>Weapons</li>
<li>Bot AI</li>
<li>Demo Recording</li>
<li>Networking</li>
<li>Server Administration</li>
<li>Engine</li>
<li>Game</li>
<li>Mod Support</li>
<li>Level Specific</li>
<li>Maplists</li>
<li>Voting</li>
</ul>
<p><a href="http://csnation.totalgamingnetwork.com/view.php/press/ut3update.csn">View the full changelog</a></p>
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		<title>TF2 Update on Thursday</title>
		<link>http://yankeedeuce.com/news/tf2-update-on-thursday.html</link>
		<comments>http://yankeedeuce.com/news/tf2-update-on-thursday.html#comments</comments>
		<pubDate>Thu, 14 Feb 2008 06:25:16 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://dev.yankeedeuce.com/?p=219</guid>
		<description><![CDATA[<p> On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve's best-selling Orange Box compilation. </p><p> The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing. </p>]]></description>
			<content:encoded><![CDATA[<p> On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve&#8217;s best-selling Orange Box compilation. </p>
<p> The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing. </p>
<p> In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay. </p>
<p> The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes. </p>
<p> Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, there are too many features and improvements included in this update to list here. To view the full release notes, <a href="http://www.steampowered.com/v/index.php?area=news&amp;id=1441">click here.</a> </p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li> Badlands released</li>
<li> Changes to Dustbowl
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li> Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire</li>
<li> Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the &#8220;ceiling&#8221; clip</li>
<li> Fixed a gap behind stage 1, cap 1 house</li>
<li> Fixed a high perch on stage1 cap1 house roof</li>
<li> Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)</li>
<li> Fixed a few places where rockets/demoman pipes could pass through non-solid models </li>
<li> Sealed up a gap over stage1 lower startgate</li>
<li> Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them</li>
</ul>
</li>
<li> Changes to Capture the Flag Well
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li> Fixed trains not starting on map spawn</li>
<li> Removed cap association from red spawns that were spamming console</li>
</ul>
</li>
<li> Changes to Granary
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li> Removed spawn timing advantage from the middle (from -3 to 0)</li>
<li> Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)</li>
<li> Fixed a few places where players could get stuck between containers and silos</li>
<li> Adjusted playerclips on red container that made it appear like players were floating</li>
</ul>
</li>
<li> Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit</li>
<li> Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events</li>
<li> Added flamethrower &#8220;sizzle&#8221; sound when the Pyro is hitting a target</li>
<li> Updated explosion debris to be a bit darker</li>
<li> Fixed idle players not being kicked from the server if mp_allowspectators was set to 0</li>
<li> Added ctf_well to the default mapcycle.txt file</li>
<li> Added ctf_well to the default motd.txt file</li>
<li> Fixed floor tile material type </li>
<li> Fixed some weapon damage info missing from TF2 game stats</li>
<li> Made some small changes to the Demoman viewmodel that were causing performance problems</li>
<li> Added exec&#8217;ing a .cfg file on the client when you select a class to play.</li>
<li> Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you&#8217;re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.</li>
<li> Added server log entry for buildings destroyed by their owner</li>
<li> Fixed sentry gun shadows being clipped</li>
<li> Updated glass material</li>
</ul>
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